Future updates will add a new dynamic wrinkle system, due with Character Creator 3. The shaders are supported by a new set of light shapes mimicking studio lighting set-ups, intended to improve the look of rendered characters and generate the eye highlights seen in portrait photography. Shading is controlled by a set of sliders enabling users to adjust key properties separately for different parts of the face, driven by a system of masks. New Digital Human Shader generates more realistic skin, eyes, mouths and hair The main feature in both releases is the new Digital Human Shaderfirst announced Siggraph Designed to generate more realistic-looking real-time characters, it provides shaders for human skin, eyes, teeth, tongues, gums and hair, with support for subsurface scattering and microsurface detail. Character Creator users also get Headshot 1. Tuesday, November 19th, Posted by Jim Thacker.
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